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  2. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  3. Proper length - Wikipedia

    en.wikipedia.org/wiki/Proper_length

    Proper length [1] or rest length [2] is the length of an object in the object's rest frame. The measurement of lengths is more complicated in the theory of relativity than in classical mechanics . In classical mechanics, lengths are measured based on the assumption that the locations of all points involved are measured simultaneously.

  4. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    In the context of Visual Basic and Ada, Sub, short for subroutine or subprocedure, is the name of a callable that does not return a value whereas a Function does return a value Object-oriented languages such as C# and Java use the term method to refer to a member function of an object

  7. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  8. Troy Deeney reveals all: his time as a pundit, coaching stint ...

    www.aol.com/sports/troy-deeney-reveals-time...

    Christian and Alexis welcome on Watford legend Troy Deeney to discuss all things soccer. Troy also reveals all the details of his messy coaching stint with Forest Green. Later, Christian and ...

  9. Comparison of Pascal and C - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Pascal_and_C

    int f (int z, int * k) {//function accepts an int (by value) and a pointer to int (also by value) as parameter z = 1; // idem Pascal, local value is modified but outer u will not be modified * k = 1; // variable referenced by k (eg, t) will be modified // up to here, z exists and equals 1} x = f (u, & t); // the value of u and the (value of ...