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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
The listed objects currently include most objects in the asteroid belt and moons of the giant planets in this size range, but many newly discovered objects in the outer Solar System are missing, such as those included in the following reference. [58] Asteroid spectral types are mostly Tholen, but some might be SMASS.
In 2022, his score for Outer Wilds: Echoes of the Eye earned him a G.A.N.G. Award for Best Music for an Indie Game [6] as well as two nominations, Best Main Theme and Creative and Technical Achievement in Music. [7] The score also earned him a Music+Sound Award nomination for Best Original Composition in Gaming. [8]
This is a list of species in the Felidae family, which aims to evaluate their size, ordered by maximum reported weight and size of wild individuals on record. The list does not contain cat hybrids , such as the liger or tigon .
That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...
Turns out it was a full size refrigerator just floating in the ocean. Also the amount of fine sand and dust blowing off the Sahara is wild. The sky turns a shade of orange and the dust gets ...
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