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  2. Making the most of K-12 digital textbooks and online ... - AOL

    www.aol.com/news/making-most-k-12-digital...

    Whether children are currently going to school in person, learning remotely or doing a mix of both, digital tools and texts are becoming much more commonplace for K-12 education during the COVID ...

  3. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Stephen Downes publishes Web-Based Courses: The Assiniboine Model in the Online Journal of Distance Learning Administration. The University of South Australia launches its web-based online learning platform, UniSAnet in March 1999. UniSAnet was developed over 9 months in 1998 and 1999, following a paper to its Academic Board in May 1998.

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Edutech Project of Encinitas California (now Digital ChoreoGraphics of Newport Beach, CA) implements PIES, an interactive online educational development and delivery system for the PILOT author language, using a client-server paradigm for online delivery of personalized courseware to students via popular video-game consoles and micro-computers ...

  5. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Edutaining Kids thought the title was the best educational game for toddlers, and a "delightful introduction" into using computers. [4] TechWithKids deemed the title a "winner". [ 8 ] DiscoverySchool thought the game was "exceptional", "useful", and "exudes warmth" toward the player. [ 2 ]

  6. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5] The game was the 6th op-selling home-education software across 13 software retail chains (representing more than 57 percent of the U.S. market) for the week ending on May 1. [ 6 ]

  7. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations, a project at the University of Colorado Boulder, is a non-profit [1] open educational resource project that creates and hosts explorable explanations. It was founded in 2002 by Nobel Laureate Carl Wieman. PhET began with Wieman's vision to improve the way science is taught and learned.

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