Search results
Results from the WOW.Com Content Network
C# has a static class syntax (not to be confused with static inner classes in Java), which restricts a class to only contain static methods. C# 3.0 introduces extension methods to allow users to statically add a method to a type (e.g., allowing foo.bar() where bar() can be an imported extension method working on the type of foo ).
Runtime exception handling method in C# is inherited from Java and C++. The base class library has a class called System. Exception from which all other exception classes are derived. An Exception-object contains all the information about a specific exception and also the inner exceptions that were caused.
Comparison of C# and Java; ... data variable type ref to class . create object variable ... class «instance handle» {«properties/data members assignments, ...
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is inaccessible, it simply means that we cannot create an object of that class or declare a variable of that class type. The protected access specifier too cannot be applied to a class.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.