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This is commonly used on electronic systems where text entry is not important. Examples include television channel naming and text entry in video game systems such as the Sony PSP. Usually directional input devices (arrow keys, joysticks) are used to highlight a letter or number, then an enter key used to select the letter.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on:
Some file managers implement a TUI (here: Midnight Commander) Vim is a very widely used TUI text editor. In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before ...
Pointing-device text input (2 C, 13 P) S. Surface computing (12 P) T. Touchscreens (5 C, 16 P) W. Webcams (2 C, 31 P) Pages in category "Computing input devices"
Typewriters are the definitive ancestor of all key-based text entry devices, but the computer keyboard as a device for electromechanical data entry and communication largely comes from the utility of two devices: teleprinters (or teletypes) and keypunches. It was through such devices that modern computer keyboards inherited their layouts.
Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective.
Fingerprint reader. In computer science, the general meaning of input is to provide or give something to the computer, in other words, when a computer or device is receiving a command or signal from outer sources, the event is referred to as input to the device.
For example, different gesture alphabets exist for pen-based text input. In general, the less compatible the device is with the domain object, the more complex the interaction technique. [ 7 ] For example, using a mouse to specify a 2D point involves a trivial interaction technique, whereas using a mouse to rotate a 3D object requires more ...