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  2. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    The different types of media can include text, graphics, audio, video, and animations. These different types of media convey information to their target audience and effectively communicate with them. Videos are a great visual example to use in multimedia presentations because they can create visual aids to the presenter's ideas. They are ...

  4. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  5. Audiovisual - Wikipedia

    en.wikipedia.org/wiki/Audiovisual

    Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, [1] films, television programs, corporate conferencing, church services, and live theater productions. [2] Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. [3]

  6. Filmstrip - Wikipedia

    en.wikipedia.org/wiki/Filmstrip

    In the late 1990s to early 2000s, some audiovisual companies (such as Society for Visual Education Inc., [2] Educational Audio Visual, and Metro Audio Visual) were still producing filmstrips for schools and libraries. When VHS, DVD, multimedia projectors and computers became popular in schools and libraries, however, filmstrips ceased to be ...

  7. Music visualization - Wikipedia

    en.wikipedia.org/wiki/Music_visualization

    The visual display shows various shapes that change size, color, and brightness in correlation with the music. Combining this visual display with a haptic chair that vibrates along with the music aims to give a more all-around experience of music to those hard of hearing. [9] Music visualization can also be used in education of deaf students.

  8. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

  9. Edgar Dale - Wikipedia

    en.wikipedia.org/wiki/Edgar_Dale

    Dale's "Cone of Experience," which he intended to provide an intuitive model of the concreteness of various kinds of audiovisual media, has been widely misrepresented. Often referred to as the "Cone of Learning," it purports to inform viewers of how much people remember based on how they encounter information.

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