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The music of the 2011 video game Minecraft, developed by Mojang Studios, primarily consists of two soundtrack albums by German musician Daniel Rosenfeld, better known as C418. American composer Lena Raine has also contributed music for four major updates to the game since 2020, alongside Aaron Cherof and Kumi Tanioka who worked on the most ...
The simplistic nature of the album's music was caused by the technical limitations of Minecraft ' s sound engine, which made earlier concepts unfeasible. Volume Alpha was released digitally in March 2011 as Rosenfeld's first commercial release, with a physical release issued by record label Ghostly International in 2015.
Daniel Rosenfeld (born 9 May 1989), known professionally as C418 (pronounced "see four eighteen"), [4] [5] is a German musician, producer and sound engineer.Known for his minimalistic ambient work, he rose to fame as the original composer and sound designer for the sandbox video game Minecraft (2011).
Acoustic location is a method of determining the position of an object or sound source by using sound waves. Location can take place in gases (such as the atmosphere), liquids (such as water), and in solids (such as in the earth).
She is best known as the lead composer and sound designer for the tower defense game Plants vs. Zombies and the creator of the acclaimed indie RPG Rakuen. [ 3 ] Shigihara has worked on over 30 other published video game titles including Deltarune , World of Warcraft , To the Moon , defunct mobile game High School Story and the 5th Anniversary ...
He enjoyed Minecraft, a video game he received on a toy shopping spree from the Make-a-Wish Foundation. Derek’s MRI at LA Children’s Hospital in January gave his parents hope the brain tumor ...
Upsweep is an unidentified sound detected on the American NOAA's equatorial autonomous hydrophone arrays. This sound was present when the Pacific Marine Environmental Laboratory began recording its sound surveillance system, SOSUS, in August 1991. It consists of a long train of narrow-band upsweeping sounds of several seconds in duration each.
FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.