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An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus.
Download QR code; Print/export ... Nintendo Entertainment System image file ... Free Lossless Audio Codec [42] 4D 54 68 64: MThd: 0 mid midi
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer ( Famicom ). [ note 1 ] It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year.
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
Advanced Audio Coding is a standardized, lossy compression and encoding scheme for digital audio. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rates. AC-3 Audio Coding 3 is a 6-channel, audio file format by Dolby Laboratories that usually accompanies DVD viewing.
Super Nintendo Entertainment System console Bit Rate Reduction (BRR) ADPCM [138] [139] Sony SPU (Sound Processing Unit) 1994 24 16 44,100 Sony PlayStation console ADPCM [140] Sony SPU2: 1999 48 16 48,000 Sony PlayStation 2 console ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS [141] [142] Yamaha: Yamaha Y8950 (a.k.a. MSX-AUDIO ...
Download QR code; Print/export Download as PDF; ... NES commonly refers to the Nintendo Entertainment System, a video game console. Nes or NES may also refer to:
The Play-Yan (trademarked PLAY-YAN) is a media player designed for the Game Boy Advance SP and also compatible with the Game Boy Micro and Nintendo DS. It uses SD flash memory to play MP3 audio files and H.264/MPEG-4 AVC video files. It can also play 13 bonus mini-games, all of which are available freely on the Nintendo website in Japan. [1]