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  2. Virtual DOM - Wikipedia

    en.wikipedia.org/wiki/Virtual_DOM

    Since generating a virtual DOM is relatively fast, any given framework is free to rerender the virtual DOM as many times as needed relatively cheaply. The framework can then find the differences between the previous virtual DOM and the current one (diffing), and only makes the necessary changes to the actual DOM (reconciliation).

  3. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A custom interface, anything derived from IUnknown, provides early bound access via a pointer to a virtual method table that contains a list of pointers to the functions that implement the functions declared in the interface, in the order they are declared. An in-process invocation overhead is, therefore, comparable to a C++ virtual method call.

  4. VTD-XML - Wikipedia

    en.wikipedia.org/wiki/VTD-XML

    Virtual Token Descriptor (VTD) applies the concept of non-extractive, document-centric parsing to XML processing. A VTD record uses a 64-bit integer to encode the offset, length, token type and nesting depth of a token in an XML document.

  5. Document Object Model - Wikipedia

    en.wikipedia.org/wiki/Document_Object_Model

    The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects.

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# has explicit support for covariance and contravariance in generic types, [16]: 144 [20]: 23 unlike C++ which has some degree of support for contravariance simply through the semantics of return types on virtual methods. Enumeration members are placed in their own scope. The C# language does not allow for global variables or functions.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. How old is too old to be shoveling snow? Adults over 45 may ...

    www.aol.com/old-too-old-shoveling-snow-110316945...

    The season for snowfall has already begun in several parts of the country, and one of the most laborious chores related to the winter weather is snow shoveling.. Though the task may just be ...

  9. WebAssembly - Wikipedia

    en.wikipedia.org/wiki/WebAssembly

    Benchmark results vary between implementations and between themselves. Performance was benchmarked early to be around 91% (i.e., 10% slower) for running code, not including load/instantiation time [ 88 ] or more recently between 100% and 33% of native rates, [ 89 ] and 120% of JavaScript (i.e. 20% faster).