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A folk origin of the game states that Buffalo Club stems from the gunslinging days of the Wild West where the use of one's right hand (the shooting hand) was at times a matter of life or death. [1] Thus, recreational activities such as playing cards or drinking were done with the left hand only to avoid severe consequences. [2]
1 and 5 turn ends. When a 1 and 6 is rolled, the player to the left drinks. [3] Another house rule is a "bathroom penalty": if a player is in the bathroom when it is their turn to roll, they must take a drink for every 5 seconds they are late in returning. [3] In an Australian version of this game the rules are as follows: [citation needed]
Examples of new rules that could be instated by a player forced to call 21: Swapping two numbers around (e.g. 3 and 13 are switched) Replacing a number with a humorous phrase (e.g. replacing 5 with "skin" - causing the sequence 1, 2, 3, "foreskin") Instating an underlying set of rules (e.g. left hand drinking)
Kings (also known as king's cup, donut, circle of death or ring of fire) is a drinking game using playing cards. Players must drink and dispense drinks based on cards drawn. The cards have predetermined drink rules prior to the game's beginning. Often groups establish house rules with their own game variations.
Dizzy bat (also known as Louisville chugger, D-bat, and The Spins) is a drinking game in which the participant chugs a full beer out of the holding end of a Wiffle ball bat. While the person is chugging, the surrounding participants count off in seconds how long it takes for the person to finish the full beer.
Fingers or finger spoof is a drinking game where players guess the number of participating players who will keep their finger on a cup at the end of a countdown. A correct guess eliminates the player from the game and ensures they will not have to drink the cup. The last person in the game loses and must consume the cup contents.
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Person to the left of the roller drinks. The number 3 Whenever appears on the dice, the "Biscuit" player has to take a drink. (If the dice show , the player takes two drinks.) Having done so, they cease to be the Biscuit, and the game will have no Biscuit until 7 is rolled (or another rule nominates a Biscuit).
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