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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    In contrast to positive reinforcement, which involves adding a pleasant stimulus, in negative reinforcement, the focus is on the removal of an unpleasant situation or stimulus. For example, if someone feels unhappy, then they might engage in a behavior (e.g., reading books) to escape from the aversive situation (e.g., their unhappy feelings).

  3. Learned industriousness - Wikipedia

    en.wikipedia.org/wiki/Learned_industriousness

    Positive reinforcement is any stimulus that is presented after a behavior and increases the frequency of that behavior. Negative reinforcement is the removal of an aversive stimulus after a behavior that increases the frequency of that behavior. Both positive and negative reinforcement are effective in the development of industriousness.

  4. Clicker training - Wikipedia

    en.wikipedia.org/wiki/Clicker_training

    Clicker training is a positive reinforcement [1] animal training method based on a bridging stimulus (the clicker) in operant conditioning. The system uses conditioned reinforcers, which a trainer can deliver more quickly and more precisely than primary reinforcers such as food. The term "clicker" comes from a small metal cricket noisemaker ...

  5. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  6. Punishment (psychology) - Wikipedia

    en.wikipedia.org/wiki/Punishment_(psychology)

    While similar to reinforcement, punishment's goal is to decrease behaviors while reinforcement's goal is to increase behaviors. Different kinds of stimuli exist as well. Rewarding stimuli are considered pleasant; however, aversive stimuli are considered unpleasant. There are also two types of punishers: Primary and secondary punishers.

  7. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Negative reinforcement is defined by removing an undesirable aspect of life, or thing. For example, a dog might learn to sit as the trainer scratches his ears, which ultimately is removing his itches (undesirable aspect). Positive reinforcement is defined by adding a desirable aspect of life or thing.

  8. Token economy - Wikipedia

    en.wikipedia.org/wiki/Token_economy

    Reinforcement is more likely to influence behavior if given shortly after the response is emitted. The longer people have to wait for a reward, the less effect and the less they will learn. This is the principle of delay discounting. Immediate token reinforcement can bridge later reinforcement. [7]

  9. Primary and secondary gain - Wikipedia

    en.wikipedia.org/wiki/Primary_and_secondary_gain

    Secondary gain can also be a component of any disease, but is an external motivator. If a patient's disease allows them to miss work, avoid military duty, obtain financial compensation, obtain drugs , avoid a jail sentence, etc., these would be examples of a secondary gain.