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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.

  3. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.

  4. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  5. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...

  6. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    In computer programming, conditional loops or repetitive control structures are a way for computer programs to repeat one or more various steps depending on conditions set either by the programmer initially or real-time by the actual program. A conditional loop has the potential to become an infinite loop when nothing in the loop's body can ...

  7. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model.Like the counter machines the LOOP language comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer.

  8. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    The most common deviation from structured programming is early exit from a function or loop. At the level of functions, this is a return statement. At the level of loops, this is a break statement (terminate the loop) or continue statement (terminate the current iteration, proceed with next iteration). In structured programming, these can be ...

  9. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...