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Pop Culture Classroom’s “Storytelling Through Comics” curriculum is designed to educate 11 to 14 year-old students (grades 5-8) about literacy and the arts. The common core curriculum enhances students’ writing and reading abilities and artistic skills through an interactive educational experience focused around comic books and graphic ...
The use of small handheld devices allows teachers and students to create short digital stories without the need for expensive editing software. iOS devices are the norm nowadays and mobile digital storytelling applications like The Fold Game [32] have introduced an entirely new set of tools for the classroom.
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]
For the course project, students create their own novel outline. Ideal for aspiring authors, no prior knowledge is required - only a passion for storytelling and basic writing materials.
Using transmedia storytelling as a pedagogical tool, wherein students interact with platforms, such as Twitter, Facebook, Instagram, or Tumblr permits students' viewpoints, experiences, and resources to establish a shared collective intelligence that is enticing, engaging, and immersive, catching the millennial learners' attention, ensuring ...
Mixbook Studio, [3] the company's suite of storytelling tools, along with its mobile app, leverages machine learning technology and AI-powered recommendations, to turn photos into personal stories and keepsakes.
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A number of reading activities are used in TPRS. The first, and most common, is a class reading, where the students read and discuss a story that uses the same language structures as the story in step two. The next most common activity is free voluntary reading, where students are free to read any book they choose in the language being learned ...