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  2. Hypersurface - Wikipedia

    en.wikipedia.org/wiki/Hypersurface

    In geometry, a hypersurface is a generalization of the concepts of hyperplane, plane curve, and surface.A hypersurface is a manifold or an algebraic variety of dimension n − 1, which is embedded in an ambient space of dimension n, generally a Euclidean space, an affine space or a projective space. [1]

  3. Level set - Wikipedia

    en.wikipedia.org/wiki/Level_set

    When n = 3, a level set is called a level surface (or isosurface); so a level surface is the set of all real-valued roots of an equation in three variables x 1, x 2 and x 3. For higher values of n, the level set is a level hypersurface, the set of all real-valued roots of an equation in n > 3 variables. A level set is a special case of a fiber.

  4. Decision boundary - Wikipedia

    en.wikipedia.org/wiki/Decision_boundary

    In a statistical-classification problem with two classes, a decision boundary or decision surface is a hypersurface that partitions the underlying vector space into two sets, one for each class. The classifier will classify all the points on one side of the decision boundary as belonging to one class and all those on the other side as belonging ...

  5. Hyperplane - Wikipedia

    en.wikipedia.org/wiki/Hyperplane

    In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...

  6. Template:Euclidean algorithm steps - Wikipedia

    en.wikipedia.org/wiki/Template:Euclidean...

    This template shows a step by step illustration of the Euclidean algorithm. It is meant to illustrate the Euclidean algorithm article. This template depends on the Calculator gadget. If that gadget is not enabled, or js is not supported (e.g. when printing) the template is invisible.

  7. Lloyd's algorithm - Wikipedia

    en.wikipedia.org/wiki/Lloyd's_algorithm

    Lloyd's algorithm starts by an initial placement of some number k of point sites in the input domain. In mesh-smoothing applications, these would be the vertices of the mesh to be smoothed; in other applications they may be placed at random or by intersecting a uniform triangular mesh of the appropriate size with the input domain.

  8. Senator says Trump cannot ignore law requiring ByteDance to ...

    www.aol.com/news/senator-says-trump-cannot...

    WASHINGTON (Reuters) -President-elect Donald Trump cannot ignore a law requiring Chinese-based ByteDance to divest its popular short video app TikTok in the U.S. by early next year or face a ban ...

  9. File:Abstract syntax tree for Euclidean algorithm.svg

    en.wikipedia.org/wiki/File:Abstract_syntax_tree...

    English: An abstract syntax tree for the following pseudocode, implementing the Euclidean algorithm to find the greatest common divisor of a and b: while b ≠ 0 : if a > b : a := a - b else : b := b - a return a

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