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  2. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...

  3. Tynker - Wikipedia

    en.wikipedia.org/wiki/Tynker

    Tynker is an educational programming platform, like Scratch, to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS.

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Students can be invited to join a class through a private code or be imported automatically from a school domain. Each class creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. Teachers can monitor each student's progress by reviewing the revision history of a document ...

  5. Games Academy - Wikipedia

    en.wikipedia.org/wiki/Games_academy

    The Games Academy's aim is to offer students an education specialized in the video game business and/or development. Along with the Qantm Institute, the Games Academy is the only educational institution in Germany that is dedicated to such an education. Most of the school's teachers work in the game industry.

  6. Tomorrow Corporation - Wikipedia

    en.wikipedia.org/wiki/Tomorrow_Corporation

    The company supports the Experimental Gameplay Project, which encourages non-standard game development strategies. The Project, originally started by Gabler and Gray while at Carnegie Mellon University in 2005 [ 11 ] aims less to be a competitor, and more a source of inspiration, for other game developers, recognizing that game conception is ...

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Play World Class Poker Online for Free - AOL.com

    www.aol.com/.../masque-publishing/world-class-poker

    World Class Poker. Texas Hold'em, Omaha, 7-Card Stud, 5-Card Draw and more at the most authentic free-to-play online poker room, based on the award-winning World Class Poker with T.J. Cloutier

  9. WayForward - Wikipedia

    en.wikipedia.org/wiki/WayForward

    WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California.Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software.