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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  3. Burst error-correcting code - Wikipedia

    en.wikipedia.org/wiki/Burst_error-correcting_code

    Proof. We need to prove that if you add a burst of length to a codeword (i.e. to a polynomial that is divisible by ()), then the result is not going to be a codeword (i.e. the corresponding polynomial is not divisible by ()).

  4. Error detection and correction - Wikipedia

    en.wikipedia.org/wiki/Error_detection_and_correction

    A checksum of a message is a modular arithmetic sum of message code words of a fixed word length (e.g., byte values). The sum may be negated by means of a ones'-complement operation prior to transmission to detect unintentional all-zero messages.

  5. Rank error-correcting code - Wikipedia

    en.wikipedia.org/wiki/Rank_error-correcting_code

    There are several known constructions of rank codes, which are maximum rank distance (or MRD) codes with d = n − k + 1.The easiest one to construct is known as the (generalized) Gabidulin code, it was discovered first by Delsarte (who called it a Singleton system) and later by Gabidulin [2] (and Kshevetskiy [3]).

  6. Damm algorithm - Wikipedia

    en.wikipedia.org/wiki/Damm_algorithm

    The Damm algorithm is similar to the Verhoeff algorithm.It too will detect all occurrences of the two most frequently appearing types of transcription errors, namely altering a single digit or transposing two adjacent digits (including the transposition of the trailing check digit and the preceding digit).

  7. Category:Error detection and correction - Wikipedia

    en.wikipedia.org/wiki/Category:Error_detection...

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  8. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  9. Cross-interleaved Reed–Solomon coding - Wikipedia

    en.wikipedia.org/wiki/Cross-interleaved_Reed...

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