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  2. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    In 2013, direct-drive sim steering wheels were introduced in large scale to the consumer mass market as a more advanced alternative to gear- and belt-driven steering wheels. The first commercially broadly available direct-drive wheel base was released in 2013 by the UK-based Leo Bodnar Electronics , after having been retailing to racing teams ...

  3. Logitech G29 - Wikipedia

    en.wikipedia.org/wiki/Logitech_G29

    The Logitech G29 is a racing wheel made by Logitech. It supports PlayStation 5, PlayStation 4, PlayStation 3 and PC. [1] The Logitech G920 is compatible with the Xbox Series X and Series S, Xbox One and PC, with different buttons and logos. It replaced the Logitech G27 in 2015, but retains the internal design and technical specifications.

  4. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  5. Steer Your Way Into P1 with the Best Sim Racing Wheels - AOL

    www.aol.com/steer-way-p1-best-sim-131200274.html

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  6. Logitech Driving Force GT - Wikipedia

    en.wikipedia.org/wiki/Logitech_Driving_Force_GT

    The wheel was released on December 13, 2007. Developed in conjunction with Polyphony Digital , first introduced at the 2007 Tokyo Game Show , and intended for use with Gran Turismo 5 Prologue , Gran Turismo 5 , and all PlayStation 3 auto racing games, the Driving Force GT is the fifth entry in the company's Driving Force series of game ...

  7. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    A common use is in automobile driving video games and simulators, which turn the steering wheel to simulate forces experienced when cornering a real vehicle. Direct-drive wheels, introduced in 2013, are based on servomotors and are the most high-end, for strength and fidelity, type of force feedback racing wheels.

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