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  2. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  3. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling , which have the goal of preserving the ...

  4. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    Every pixel that contains a point of the Mandelbrot set is colored black. Every pixel that is colored black is close to the Mandelbrot set. Exterior distance estimate may be used to color whole complement of Mandelbrot set. The upper bound b for the distance estimate of a pixel c (a complex number) from the Mandelbrot set is given by [6] [7] [8]

  5. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  7. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    The kernel will overlap the neighboring pixels around the origin. Each kernel element should be multiplied with the pixel value it overlaps with and all of the obtained values should be summed. This resultant sum will be the new value for the current pixel currently overlapped with the center of the kernel.

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  9. Binary image - Wikipedia

    en.wikipedia.org/wiki/Binary_image

    An entire class of operations [clarification needed] on binary images operates on a 3×3 window of the image. This contains nine pixels, so 2 9 or 512 possible values. . Considering only the central pixel, it is possible to define whether it remains set or unset, based on the surroundi