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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  3. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    The simplest method for solving a system of linear equations is to repeatedly eliminate variables. This method can be described as follows: In the first equation, solve for one of the variables in terms of the others. Substitute this expression into the remaining equations. This yields a system of equations with one fewer equation and unknown.

  4. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    Then, from the differential equation, the slope to the curve at can be computed, and so, the tangent line. Take a small step along that tangent line up to a point A 1 . {\displaystyle A_{1}.} Along this small step, the slope does not change too much, so A 1 {\displaystyle A_{1}} will be close to the curve.

  5. Linear multistep method - Wikipedia

    en.wikipedia.org/wiki/Linear_multistep_method

    Linear multistep methods are used for the numerical solution of ordinary differential equations. Conceptually, a numerical method starts from an initial point and then takes a short step forward in time to find the next solution point.

  6. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    This proof is valid only if the line is neither vertical nor horizontal, that is, we assume that neither a nor b in the equation of the line is zero. The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by ...

  7. Slope - Wikipedia

    en.wikipedia.org/wiki/Slope

    Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.

  8. Runge–Kutta methods - Wikipedia

    en.wikipedia.org/wiki/Runge–Kutta_methods

    This can be contrasted with implicit linear multistep methods (the other big family of methods for ODEs): an implicit s-step linear multistep method needs to solve a system of algebraic equations with only m components, so the size of the system does not increase as the number of steps increases.

  9. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    The solution of a linear program is accomplished in two steps. In the first step, known as Phase I, a starting extreme point is found. Depending on the nature of the program this may be trivial, but in general it can be solved by applying the simplex algorithm to a modified version of the original program.