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Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. [4] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not ...
Contains a Myst-like FMV graphic adventure game that occurs aboard a giant space station [29] Lunar Rescue: 1979 Taito: Taito Arcade Mace Griffin: Bounty Hunter: 2004 Warthog: Vivendi Universal Games: Xbox, PlayStation 2, Windows Mixed genre game: 80% is first-person shooter, 20% is space combat [30] Mercenary series: 1985 Novagen Software ...
Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly.
Descent is a first-person shooter and shoot 'em up [3] game wherein the player pilots a spaceship through labyrinthine mines while fighting virus-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. [ 4 ]
Tyrian is an arcade-style vertical scrolling shooter.It was developed chiefly as a homage to the works of Compile, particularly their Zanac series.. The player controls a space ship fitted with different weapons (front and back, linked to the same button, and up to two external pods with their own buttons) and other equipment.
Space Invaders helped action games become the dominant genre in arcades and on consoles. [89] Guinness World Records considered Space Invaders one of the most successful arcade shooting games by 2008. [67] In describing it as a "seminal arcade classic", IGN listed it as the number eight "classic shoot 'em up". [90]
Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others.It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.
Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter [1] developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view.
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