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The game is similar to various Chinese draw-and-discard card games played since the 18th century. The deck for this particular game originated in the 19th century based on Xiangqi pieces on which the names of said pieces are printed on the cards. Chess cards clearly are more recent than money-suited and domino Chinese playing cards. Classical ...
Four-color decks made for trick-taking games such as bridge, whist, or jass are often called no-revoke decks because they are perceived to reduce the risk of a player accidentally revoking (illegally playing a card of a suit other than that led). Dozens of card manufacturers have developed four-colored suit cards for bridge during the 1900s and ...
The pub game played nowadays in northern England under the name all nours is a four-player partnership version of pitch, played with 4 hands of cards. The lead card in each hand becomes trumps and all game points are counted after each hand has been played. If the game is tied, a further 2 hands, a 'pitch apiece' are played until a winner is ...
After seeing their cards and the dealer's face up card, the player can opt to fold the ante bet, in which case the player loses it, or play by betting 1-3 times their ante. Unlike Three Card Poker and some other games, the dealer always qualifies (plays). If the player ties or beats the dealer, the player is paid the amount bet.
Klaverjas (Dutch: [ˌklaːvərˈjɑs] ⓘ) or Klaverjassen (Dutch: [ˌklaːvərˈjɑsə(n)] ⓘ) is a Dutch four-player trick-taking card game that uses a Piquet pack of 32 playing cards. It is closely related to the game of Klaberjass (also known as Bela) and is one of the most popular card games in the Netherlands, traditionally played in ...
Clabber is a four-player card game played in southwestern Indiana near Evansville. It is a member of the Jack–nine family of point-trick card games that are popular in Europe and is similar to Klaberjass. The trump makers must score at least eighty-two points to keep from "going set", where they do not score any of their points.
An example of a "run of 4" is the 4, 5, 6, and 7 of clubs. An example of a combination for a hand is for hand #2, "1 set of 3 and 1 run of 4." This means that a player must have both a set of 3 cards and a run of 4 cards in their hand before they can meld. A set needs a minimum of 3 cards while a run needs a minimum of 4 cards.
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