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Operant conditioning chamber for reinforcement training. In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on.
For example, saying "refrigerator" when shown a picture of a kitchen, or saying "White house" in place of "President." [3] When controlling variables unrelated to standard or immediate reinforcement take over control of the tact, it is said to be solecistically extended. Malapropisms, solecism and catachresis are examples of this. [1]
Shaping sometimes fails. An oft-cited example is an attempt by Marian and Keller Breland (students of B.F. Skinner) to shape a pig and a raccoon to deposit a coin in a piggy bank, using food as the reinforcer. Instead of learning to deposit the coin, the pig began to root it into the ground, and the raccoon "washed" and rubbed the coins together.
For example, in order to override antecedent 2, gain the students’ attention and immediately request something (e.g., a high five), before praising them and providing positive reinforcement. [15] This intervention fits in with the idea of classical conditioning, [3] as the child is rewarded with positive affirmation when they complete a task.
Example: A mother yells at a child when they run into the street. If the child stops running into the street, the yelling ceases. The yelling acts as positive punishment because the mother presents (adds) an unpleasant stimulus in the form of yelling. Example: A barefoot person walks onto a hot asphalt surface, creating pain, a positive punishment.
A mand is a form of verbal behavior that is controlled by deprivation, satiation, or what is now called motivating operations (MO), as well as a controlling history. An example of this would be asking for water when one is water deprived ("thirsty"). It is tempting to say that a mand describes its reinforcer, which it sometimes does. But many ...
In neuroscience, the reward system is a collection of brain structures and neural pathways that are responsible for reward-related cognition, including associative learning (primarily classical conditioning and operant reinforcement), incentive salience (i.e., motivation and "wanting", desire, or craving for a reward), and positively-valenced emotions, particularly emotions that involve ...
Chaining is a type of intervention that aims to create associations between behaviors in a behavior chain. [1] A behavior chain is a sequence of behaviors that happen in a particular order where the outcome of the previous step in the chain serves as a signal to begin the next step in the chain.