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The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;
If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.
Variables with similar roles or meanings are often assigned consecutive letters or the same letter with different subscripts. For example, the three axes in 3D coordinate space are conventionally called x, y, and z. In physics, the names of variables are largely determined by the physical quantity they describe, but various naming conventions ...
For most symbols, the entry name is the corresponding Unicode symbol. So, for searching the entry of a symbol, it suffices to type or copy the Unicode symbol into the search textbox. Similarly, when possible, the entry name of a symbol is also an anchor, which allows linking easily from another Wikipedia article. When an entry name contains ...
Variable may refer to: Variable (computer science), a symbolic name associated with a value and whose associated value may be changed; Variable (mathematics), a symbol that represents a quantity in a mathematical expression, as used in many sciences; Variable (research), a logical set of attributes; Variable star, a type of astronomical star
A fundamental distinction in scope is what "part of a program" means. In languages with lexical scope (also called static scope), name resolution depends on the location in the source code and the lexical context (also called static context), which is defined by where the named variable or function is defined.
An identifier I' (for variable X') masks an identifier I (for variable X) when two conditions are met I' has the same name as I; I' is defined in a scope which is a subset of the scope of I; The outer variable X is said to be shadowed by the inner variable X'. For example, the parameter "foo" shadows the local variable "foo" in this common pattern:
Foobar was used as a variable name in the Fortran code of Colossal Cave Adventure (1977 Crowther and Woods version). The variable FOOBAR was used to contain the player's progress in saying the magic phrase "Fee Fie Foe Foo", a phrase from an historical quatrain in the classic English fairy tale Jack and the Beanstalk.