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Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.
[1] [2] The trend towards agile methods in software engineering is noticeable, [3] however the need for improved studies on the subject is also paramount. [4] [5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going. [6] [7] [8] [9]
The IEEE Transactions on Software Engineering is a monthly peer-reviewed scientific journal published by the IEEE Computer Society. It was established in 1975 and covers the area of software engineering. It is considered the leading journal in this field. [1]
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
The Software Engineering Body of Knowledge (SWEBOK (/ ˈ s w iː ˌ b ɒ k / SWEE-bok)) refers to the collective knowledge, skills, techniques, methodologies, best practices, and experiences accumulated within the field of software engineering over time.
Business Process Modeling Notation Example. Systems modeling or system modeling is the interdisciplinary study of the use of models to conceptualize and construct systems in business and IT development. [2] A common type of systems modeling is function modeling, with specific techniques such as the Functional Flow Block Diagram and IDEF0.
No Silver Bullet—Essence and Accident in Software Engineering" is a widely discussed paper on software engineering written by Turing Award winner Fred Brooks in 1986. [1] Brooks argues that "there is no single development, in either technology or management technique, which by itself promises even one order of magnitude [tenfold] improvement ...