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In computer programming languages, the definitions of operator and operand are almost the same as in mathematics. In computing, an operand is the part of a computer instruction which specifies what data is to be manipulated or operated on, while at the same time representing the data itself. [ 5 ]
In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with +), comparison (e.g. "greater than" with >), and logical operations (e.g. AND, also written && in
For example, += and -= are often called plus equal(s) and minus equal(s), instead of the more verbose "assignment by addition" and "assignment by subtraction". The binding of operators in C and C++ is specified (in the corresponding Standards) by a factored language grammar, rather than a precedence table. This creates some subtle conflicts.
Multiplication normally has higher precedence than addition, [1] for example, so 3+4×5 = 3+(4×5) ≠ (3+4)×5. In terms of operator position, an operator may be prefix, postfix, or infix. A prefix operator immediately precedes its operand, as in −x. A postfix operator immediately succeeds its
The post-increment and post-decrement operators increase (or decrease) the value of their operand by 1, but the value of the expression is the operand's value prior to the increment (or decrement) operation. In languages where increment/decrement is not an expression (e.g., Go), only one version is needed (in the case of Go, post operators only).
In programming language theory, the associativity of an operator is a property that determines how operators of the same precedence are grouped in the absence of parentheses. If an operand is both preceded and followed by operators (for example, ^ 3 ^ ), and those operators have equal precedence, then the operand may be used as input to two ...
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The types of operations may include arithmetic, data copying, logical operations, and program control, as well as special instructions (e.g., CPUID). [10] In addition to the opcode, many instructions also specify the data (known as operands) the operation will act upon, although some instructions may have implicit operands or none at all. [10]