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Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Edison Design Group: provides production-quality front end compilers for C, C++, and Java (a number of the compilers listed on this page use front end source code from Edison Design Group [111]). Additionally, Edison Design Group makes their proprietary software available for research uses.
It can currently generate Xcode projects, Visual Studio projects, Linux Makefiles, Android Ant builds and CodeBlocks projects. As well as providing a way to manage a project's files and settings, it also has a code editor, an integrated GUI editor, wizards for creating new projects and files, and a live coding engine useful for user interface ...
No (Cross compiler planned) Yes (Cross compiler) cross-compiles for Android and iOS: C++ and Object Pascal: Yes Yes Yes Yes (AQTime Standard in package manager) Yes Yes Yes Yes Yes 2017-03 Tokyo 10.2 Yes Yes Yes Code::Blocks: GPL: Yes Yes Yes FreeBSD, OpenBSD, Solaris: C++: Yes Yes Yes Yes Yes Yes Yes Yes [7] Yes 2020-05 [8] Yes (MinGW + custom)
The GCJ Java compiler can target either a native machine language architecture or the Java virtual machine's Java bytecode. [82] When retargeting GCC to a new platform, bootstrapping is often used. Motorola 68000, Zilog Z80, and other processors are also targeted in the GCC versions developed for various Texas Instruments, Hewlett Packard ...
CodeLite is a free, open-source, cross-platform IDE for the C/C++ programming languages using the wxWidgets toolkit. To comply with CodeLite's open-source spirit, the program itself is compiled and debugged using only free tools ( MinGW and GDB ) for Mac OS X, Windows, Linux and FreeBSD, though CodeLite can execute any third-party compiler or ...
KDevelop has supported a variety of programming languages, including C, C++, Python, PHP, Java, Fortran, Ruby, Ada, Pascal, SQL, and Bash scripting. Supported build systems include GNU (automake), cmake, qmake, and make for custom projects (KDevelop does not destroy user Makefiles if they are used) and scripting projects which don't need one.
C++ enforces stricter typing rules (no implicit violations of the static type system [1]), and initialization requirements (compile-time enforcement that in-scope variables do not have initialization subverted) [7] than C, and so some valid C code is invalid in C++. A rationale for these is provided in Annex C.1 of the ISO C++ standard. [8]