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A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [1] but it now implies any type of display device that can produce two- or three ...
The term antonym (and the related antonymy) is commonly taken to be synonymous with opposite, but antonym also has other more restricted meanings. Graded (or gradable) antonyms are word pairs whose meanings are opposite and which lie on a continuous spectrum (hot, cold).
Brazil has banned many video games since 1999, mainly due to depictions of violence and cruelty, [20] making it illegal to distribute and otherwise sell these games. [ 21 ] [ 22 ] Additionally, the Brazilian advisory rating system requires that all video games be rated by the organization, where unrated video games are banned from being sold in ...
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
A contronym is a word with two opposite meanings. For example, the word cleave can mean "to cut apart" or "to bind together". This feature is also called enantiosemy, [1] [2] enantionymy (enantio-means "opposite"), antilogy or autoantonymy. An enantiosemic term is by definition polysemic.
Before voice acting became commonplace in video games, text was used to convey dialogue between characters (especially in genres such as RPGs and adventure games). Some games, such as the Yakuza series, still uses text-only dialogue in addition to voice acting, depending on the importance of a cutscene. Tie-on pocket
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Key developments in online video 1974–1992 Development of practical video coding standards. The development of the discrete cosine transform (DCT) lossy compression method leads to the first practical video formats, H.261 and MPEG, initially used for online video conferencing. 1993–2004 Early days of the World Wide Web.