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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Some of these project chosen geometry onto the image plane, as is done with rasterization today. Others determine what geometry is visible along a given ray, as is done with ray tracing. [6] [7] Using a computer for ray tracing to generate shaded pictures was first accomplished by Arthur Appel in 1968. [8]

  3. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  4. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Ray tracing is a technique from the family of image order algorithms for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a high degree of photorealism ; usually higher than that of typical scanline rendering methods, but at a greater computational cost .

  5. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Limbo is an example of this. [14] Puppets are dolls and different puppets used in the game. An example of this would be Yoshi's Wooly World. [14] Pixelation is when the entire game appears pixelated, this includes the characters and the environment around them. One example of this is seen in Shovel Knight. [14]

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [28]: 8 It can be used to implement "image order" rendering by casting a ray for each pixel, and finding a corresponding point in the scene. Ray casting is a fundamental operation used for both graphical and non-graphical purposes, [29]: 6 e.g. determining whether a point is in shadow, or checking what an enemy can see in a game. Ray tracing

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