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In April 2008, The Sims 2 ' s official website announced that 100 million copies of The Sims series had been sold. [79] In June 2009, The Sims 3 was released. [80] [81] As of March 2012, The Sims 2 had sold 13 million units across all platforms with at least six million units on PC, making it one of the best-selling PC games of all time. [82]
The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in the UK and Ireland) The Sims 2: Family Fun Stuff; The Sims 2: Glamour Life Stuff; The Sims 2: Happy Holiday Stuff (The Sims 2: Festive Holiday Stuff in the UK and Ireland) The Sims 2: Celebration! Stuff; The Sims 2: H&M Fashion Stuff; The Sims 2: Teen Style Stuff
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 game engine. The modified engine is optimized for play on systems with weaker specifications, such as laptops . [ 17 ]
The Sims 2: Apartment Life is a broad-scope expansion pack. In its official guide, the lawyer and game strategy guide writer Greg Kramer introduced the expansion as focused on communities, positing that the title was chosen because apartments are "a microcosm of what it means to be part of a community" rather than because of any particular focus on apartments themselves. [10]
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The Sims 2: Open for Business revamps The Sims 2 's employment system, introducing self-employment alongside the structured career tracks of the base game. Sims are able to run businesses out of their homes or on community lots they own; there is no limit to how many businesses a sim can run, nor are they limited to only one of running a business or working on a career track. [11]
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi