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  2. Graphic statics - Wikipedia

    en.wikipedia.org/wiki/Graphic_statics

    In a broad sense, the term graphic statics is used to describe the technique of solving particular practical problems of statics using graphical means. [1] Actively used in the architecture of the 19th century, the methods of graphic statics were largely abandoned in the second half of the 20th century, primarily due to widespread use of frame structures of steel and reinforced concrete that ...

  3. Free body diagram - Wikipedia

    en.wikipedia.org/wiki/Free_body_diagram

    In statics all forces and moments must balance to zero; the physical interpretation is that if they do not, the body is accelerating and the principles of statics do not apply. In dynamics the resultant forces and moments can be non-zero. Free body diagrams may not represent an entire physical body. Portions of a body can be selected for analysis.

  4. Block-stacking problem - Wikipedia

    en.wikipedia.org/wiki/Block-stacking_problem

    The first nine blocks in the solution to the single-wide block-stacking problem with the overhangs indicated. In statics, the block-stacking problem (sometimes known as The Leaning Tower of Lire (Johnson 1955), also the book-stacking problem, or a number of other similar terms) is a puzzle concerning the stacking of blocks at the edge of a table.

  5. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body.

  6. Statics - Wikipedia

    en.wikipedia.org/wiki/Statics

    Statics is the branch of classical mechanics that is concerned with the analysis of force and torque acting on a physical system that does not ... In vector format, ...

  7. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  8. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  9. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    Projections of Z vector Projections of Y vector. A common problem is to find the Euler angles of a given frame. The fastest way to get them is to write the three given vectors as columns of a matrix and compare it with the expression of the theoretical matrix (see later table of matrices). Hence the three Euler Angles can be calculated.