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SoniPro (ソニプロ, full title Super Sonico in Production) is a game developed by Nitroplus and Imageepoch for the Nintendo 3DS, announced during the 2013 Wonder Festival. As an idol-producing game , the player takes on the role of Sonico's producer, who aims to train her to become an idol.
[30] [31] Although LG Display has developed this technology for use in notebook display, outdoor and smartphones, it is more popular in the TV market due to the supposed 4K UHD marketed resolution but still being incapable of achieving true 4K UHD resolution as defined by the CTA as 3840x2160 active pixels with 8-bit per color. This negatively ...
Sonic the Hedgehog 3 draws inspiration from the video games Sonic Adventure 2 (2001) and Shadow the Hedgehog (2005). [26] [27] Among the elements from Sonic Adventure 2 incorporated were the fairy-like creatures the Chao. In this film, they are part of a Chao Gardens-themed restaurant in Tokyo, where Team Sonic and Shadow face off for the first ...
Super Sonic, a transformation of the video game character Sonic the Hedgehog "Super Sonic", an episode of the animated TV series Sonic the Hedgehog; Supersonic Software, a partner company of the software developer Codemasters; Supersonic the Joystick, a wireless controller for the Nintendo Entertainment System made by Camerica
Sonic 3D Blast: Director's Cut is a hack of Sonic 3D Blast (Genesis) released by the game's lead programmer, Jon Burton, in 2017. It features improved controls and gameplay additions not seen in the original version, such as a level editor, a password save system, time attack challenges, and the ability to transform into Super Sonic. [53]
Sonic in his "Super Sonic" form. Art by Yuji Uekawa. Sonic's first shown appearance in a video game was in the 1990 arcade racing game Rad Mobile, as a decorative ornament hanging from a rearview mirror. [35] This was followed by an unlicensed appearance in The Adventures of Quik & Silva as a villain.
The game was released for the NEC PC-8801 computer on December 20, 1991, [3] and for the PC-9801 in 1992. [4] It was later ported to the Sega CD by "Sega Falcom", a partnership of the original developer Nihon Falcom and Sega , in April 1994, and to the PC Engine CD by NEC Home Electronics and its subsidiary HuneX in August 1994.
The Mario & Sonic at the Olympic Games series is a collection of games that take place during the Summer and Winter Olympic Games, crossing over characters from the Mario series with those from Sega's Sonic the Hedgehog franchise. It debuted in 2007 for the Wii with the Beijing 2008 edition, titled Mario & Sonic at the Olympic Games.