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  2. DLL hell - Wikipedia

    en.wikipedia.org/wiki/DLL_Hell

    DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.

  3. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++ Cross-Development Edition for the Macintosh was an add-on for Visual C++ that introduced the Windows Portability Library, originally known as Windows Library for Macintosh [16]: 17 or Windows Layer for the Macintosh (WLM), [17]: 16 allowing developers to write applications against the Win32 and MFC APIs that could be ...

  4. C++/WinRT - Wikipedia

    en.wikipedia.org/wiki/C++/WinRT

    C++/WinRT also ships with the cppwinrt.exe tool, which can be pointed at a Windows Runtime metadata (.winmd) file to generate a header-file-based standard C++ library that projects the APIs described in the metadata for consumption from C++/WinRT code. Windows Runtime metadata (.winmd) files provide a canonical way of describing a Windows ...

  5. Microsoft Windows library files - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_library...

    This runtime library is used by programs written in Visual C++ and a few other compilers (e.g. MinGW). Some compilers have their own runtime libraries. With Version 14.0 (Visual Studio 2015), most of the C/C++ runtime was moved into a new DLL, UCRTBASE.DLL, which conforms closely with C99.

  6. Side-by-side assembly - Wikipedia

    en.wikipedia.org/wiki/Side-by-side_assembly

    Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows.

  7. Windows Runtime - Wikipedia

    en.wikipedia.org/wiki/Windows_Runtime

    Many of the Windows Runtime APIs in Windows 8 that handle core operating system functions have been ported to Windows Phone 8. [33] Support for developing native games using C++/CX and DirectX has been added, by request from the game development industry. However, the Windows Phone XAML Framework is still based on the same Microsoft Silverlight ...

  8. C++/CX - Wikipedia

    en.wikipedia.org/wiki/C++/CX

    C++/CX (C++ component extensions) is a language projection for Microsoft's Windows Runtime platform. It takes the form of a language extension for C++ compilers , and it enables C++ programmers to write programs that call Windows Runtime (WinRT) APIs .

  9. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    Visual C++ can also use the Visual Studio forms designer to design UI graphically. Visual C++ can also be used with the Windows API. It also supports the use of intrinsic functions, [40] which are functions recognized by the compiler itself and not implemented as a library. Intrinsic functions are used to expose the SSE instruction set of ...