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In gridiron football, a spike of the ball is the act of intentionally and forcefully throwing the ball to the ground. Most commonly, this takes the form of a celebration after a score (see below) or a play in which the quarterback intentionally throws a live ball at the ground.
College football, governed by the NCAA also penalizes excessive celebrations with a 15-yard penalty. NCAA Football Rule 9-2, Article 1(a)(1)(d) prohibits "Any delayed, excessive, prolonged or choreographed act by which a player (or players) attempts to focus attention upon himself (or themselves)"; in addition, Rule 9-2, Article 1(a)(2) asserts that "After a score or any other play, the player ...
A kick made to put the ball in play as a kickoff or following a safety (the score; "safety touch" in Canadian football) or fair catch. free play When the defense commits a foul at the time of the snap (usually an offside foul), the offense can play out the rest of the play and either take the five-yard penalty and replay the down or the result ...
the ball carrier or ball touches the sideline or end line or otherwise goes outside the field of play ("out of bounds"); the ball carrier or the ball, except on a scoring field goal attempt, hits any part of the goalpost (even if it bounces back onto the field); a team scores;
A standard football game consists of four 15-minute quarters (12-minute quarters in high-school football and often shorter at lower levels, usually one minute per grade [e.g. 9-minute quarters for freshman games]), [6] with a 12-minute half-time intermission (30 minutes in the Super Bowl) after the second quarter in the NFL (college halftimes are 20 minutes; in high school the interval is 15 ...
The Falcons won the coin toss in overtime and made sure Baker Mayfield and the Buccaneers (3-2) didn't get their hands on the ball again. Cousins connected with Drake London on a couple of passes before throwing one over the middle to Hodge, who split the secondary and raced untouched to the end zone to end the game.
(Taking the ball out of bounds and incomplete passes both stop the clock.) If a play ends such that the game clock continues running, use a timeout. If the ball is still alive while the clock runs out and the team with the ball is still trailing, do everything within the team's power to keep the ball alive until it can be advanced to the end zone.
Fans are going bananas over this new form of baseball.