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  2. Friday Night at the ER - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_at_the_ER

    Players perform distinct functions, but they come to realize that they also depend on one another. While the game was designed to teach systems thinking, it has served diverse learning objectives across many industries and cultures. Each session includes 1.5 hours of game play followed by approximately 1.5 to 2 hours of debrief and discussion.

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  4. Systems thinking - Wikipedia

    en.wikipedia.org/wiki/Systems_thinking

    Systems thinking is a way of making sense of the complexity of the world by looking at it in terms of wholes and relationships rather than by splitting it down into its parts. [ 1 ] [ 2 ] It has been used as a way of exploring and developing effective action in complex contexts, [ 3 ] enabling systems change .

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  6. DSRP - Wikipedia

    en.wikipedia.org/wiki/DSRP

    DSRP has been used to apply systems thinking to the fields of evaluation and program planning, including a National Science Foundation-funded initiative to evaluate of large-scale science, technology, engineering, and math education programs, [17] as well as evaluations of the complexity science education programs of the Santa Fe Institute.

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    www.aol.com/games/play/textor-systems/themuru

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Derek Cabrera - Wikipedia

    en.wikipedia.org/wiki/Derek_Cabrera

    Cabrera pioneered the theory of DSRP, which states that distinctions, systems, relationships, and perspectives are foundational patterns to all human thought ().D, S, R, and P are implicit in all thinking and Cabrera believes that people can improve their thinking skills by learning to explicitly recognize and explicate (e.g., metacognition) the distinctions, systems, relationships, and ...

  9. Scattergories - Wikipedia

    en.wikipedia.org/wiki/Scattergories

    Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.