Search results
Results from the WOW.Com Content Network
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
F-19 Stealth Fighter was developed before the public unveiling in 1988 of the F-117 Nighthawk attack aircraft – which the video game sought to represent – and carried over the focus on the fictional F-19 from Project Stealth Fighter, based on the 1986 F-19 model kit released by Testors. Although an aircraft selection screen offering the ...
From training missions in the deserts of Nevada (during the player's original enlistment period in 1982) to tours of duty in Panama (of the 1980s) and the Gulf War (lasting from 1990 to 1991), each mission has a primary objective that must be completed before moving on.
The game begins with the player taking control of Captain Robinson (the protagonist) during an airshow sometime after World War II. After performing several stunts, Robinson begins to narrate the events of his squadron. The game immediately flashbacks to a German attack on an RAF airfield, which the player must defend against. Robinson's first ...
Red Dead Redemption: Undead Nightmare is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games.A standalone expansion pack to the 2010 open world Western game Red Dead Redemption, it adds a non-canonical zombie horror–themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters.
The game's missions were designed to suit the story, rather than the story to fit the missions. [55] Taking inspiration from GoldenEye 007 , the team added a difficulty system that changes mission objectives; Leonard said "it allowed the designers to create a very different experience at each level of difficulty, without changing the overall ...
A demo of the game, featuring one of the game's Echoes missions, was released on January 25, 2011, for the Xbox 360 and on January 26, 2011, for the PlayStation 3. [40] Following this announcement, Bleszinski wrote a tweet on January 14, 2011, saying the demo was only for PlayStation 3 and Xbox 360 , which game reviewers considered was a way of ...
Agents of Mayhem takes place in a futuristic version of Seoul, South Korea, billed as "the city of tomorrow". [10]The game is part of a multiverse alongside Volition's Saints Row and Red Faction series, taking place after the "recreate Earth" ending of the Saints Row IV stand-alone expansion, Gat out of Hell.