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NES Play Action Football allows players to choose from eight teams from various cities. For licensing reasons, the original game features only the city rather than the actual name of each NFL team and only the surnames and numbers (although a comprehensive set down to various position-specific levels on each depth chart) of actual players that were currently playing for the corresponding NFL ...
The game is still mentioned as freeware and many forums and sites have the now dead link to the game page. The legal situation now is unclear because the installer has no disclaimer. Area 51 (2005), a first person shooter by Midway Games. Its free release was sponsored by the US Air Force. It later changed hands and its freeware status was removed.
The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on that of Kick Off). Kick Off 2 was released in 1990 as a sequel to Kick Off. The game introduced a number of new features as well as several small alterations.
An action game: Spelunker: 1983 ATR, C64, MSX, NES, PSN A platform game with a cave exploration theme Star Blazer: 1982 AppII, ATR, MSX, VIC20 A space-themed shoot 'em up. Winner of a Certificate of Merit in the category of "Best Arcade/Action Computer Games" at the 4th annual Arkie Awards. [2]: 32 Star Wars: 1983 C64, DOS, Mac
The arcade game is an upright cabinet that supports two players. The controls are different for both the left and right sides (offense and defense). There is a spring-loaded joystick which allows the player to angle and release according to where they were throwing (for the quarterback ) or kicking.
The goal of the game is to obtain the ball and reach the other end of the field to score a touchdown, while avoiding opponent players who can pile onto the character possessing the ball. If the opponent players do manage to pile onto the character holding the ball, the play stops and the team goes back to the previous line.
[9] [12] Though the extra space of the NES cartridge was not utilized by most games, it enabled the inclusion of additional hardware expansions; in contrast, some copies of early NES games like Gyromite merely paired the printed circuit board of the game's Famicom version with an adapter to convert between the different pinouts. [10]: 108 [13]