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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps ...

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  5. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    This is the highest resolution that generally can be displayed on analog computer monitors (most CRTs), and the highest resolution that most analogue video cards and other display transmission hardware (cables, switch boxes, signal boosters) are rated for (at 60 Hz refresh). 24-bit colour requires 9 MB of video memory (and transmission ...

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution 960: ... Supported by some GPUs, monitors, and games: 1152:

  7. List of smartphones with a high refresh rate display - Wikipedia

    en.wikipedia.org/wiki/List_of_smartphones_with_a...

    The following is a list of smartphones with a high refresh rate display.The refresh rate is the number of times in a second that a display hardware updates its buffer. It is not to be confused with the touch response rate, which is the frequency that the touchscreen senses input, or the frame rate, which describes how many images are stored or generated every second by the device driving the ...

  8. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. An early consumer WQXGA monitor was the 30-inch Apple Cinema Display, unveiled by Apple in June 2004.

  9. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS). The monitor is usually the bottleneck for the theoretical maximum FPS, since there is little point in rendering more frames ...

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