enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    The concept of positive reciprocity can be seen in real-life examples, such as the workplace. If an employer offers a large wage to their employees, then the employees often pay back the favour by working harder. [7] Altruism is another social preference seen in the dictator game. This game is similar to the ultimatum and gift exchange games.

  3. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the player can unlock more powerful weapons and abilities in the hack-and-slash and reach more ...

  4. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    Since nature arguably offers more opportunities for variable cooperation rather than a strict dichotomy of cooperation or defection, the continuous prisoner's dilemma may help explain why real-life examples of tit-for-tat-like cooperation are extremely rare [25] even though tit-for-tat seems robust in theoretical models.

  5. Cognitive bias modification - Wikipedia

    en.wikipedia.org/wiki/Cognitive_bias_modification

    An example of a cognitive bias modification for attention (CBM-A) paradigm. A single trial is presented in which a fixation cross appears, followed by two pictures – one smoking and one neutral. This is followed by a probe to which the individual must respond. Two common features are used in the majority of CBM methodologies. [6]

  6. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  7. International Affective Picture System - Wikipedia

    en.wikipedia.org/wiki/International_Affective...

    The International Affective Picture System (IAPS) is a database of pictures designed to provide a standardized set of pictures for studying emotion and attention [1] that has been widely used in psychological research. [2] The IAPS was developed by the National Institute of Mental Health Center for Emotion and Attention at the University of ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Behavioral modernity - Wikipedia

    en.wikipedia.org/wiki/Behavioral_modernity

    In other words, it was a relatively accelerated process, too rapid for ordinary Darwinian "descent with modification" yet too gradual to be attributed to a single genetic or other sudden event. These archaeologists point in particular to the relatively explosive emergence of ochre crayons and shell necklaces, apparently used for cosmetic purposes.