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The Stuttering Foundation provides a toll-free helpline, free printed and online resources including books, pamphlets, videos, posters, referral services, support and information for people who stutter and their families, and research into the causes of stuttering. [2] Malcolm Fraser's daughter, Jane Fraser, is president of the Foundation.
Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.
Preliminary studies have supported the idea that playing video games is a form of neurofeedback, which helps those with ADHD self-regulate and improve learning. [238] [239] Memory, multitasking, fluid intelligence, and other cognitive talents may be improved by certain computer programmes and video games. [240]
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players.
For the first time ever, the FDA approved a video game as part of a treatment for children diagnosed with ADHD. The game, called EndeavorRx, is for kids aged eight through 12 to improve attention ...
The National Stuttering Association (NSA) is a United States support group organization for people who stutter.Its headquarters are in New York City. [1]The NSA was founded by Bob Goldman and Michael Sugarman as the National Stuttering Project in California in 1977. [2]
The American Institute for Stuttering is an American nonprofit organization that provides universally affordable speech therapy to people who stutter.The organization, legally known as The American Institute for Stuttering Treatment and Professional Training (AIS), was founded in 1998 by speech-language pathologist Catherine Otto Montgomery in New York, New York.
Also, the PVP and three other instruments demonstrated a single-factor structure with the factor termed "addiction". The authors concluded that "on the basis of available evidence, this review suggests that the Problem Video Game Playing scale may provide the best overall measure of Internet Use Disorder". [6]