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  2. Non-functional requirement - Wikipedia

    en.wikipedia.org/wiki/Non-functional_requirement

    Broadly, functional requirements define what a system is supposed to do and non-functional requirements define how a system is supposed to be.Functional requirements are usually in the form of "system shall do <requirement>", an individual action or part of the system, perhaps explicitly in the sense of a mathematical function, a black box description input, output, process and control ...

  3. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  4. Software quality - Wikipedia

    en.wikipedia.org/wiki/Software_quality

    Software structural quality refers to how it meets non-functional requirements that support the delivery of the functional requirements, such as robustness or maintainability. It has a lot more to do with the degree to which the software works as needed.

  5. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    Pure functional programming performs these tasks, and I/O tasks such as accepting user input and printing to the screen, in a different way. The pure functional programming language Haskell implements them using monads, derived from category theory. [80]

  6. Functional requirement - Wikipedia

    en.wikipedia.org/wiki/Functional_requirement

    Generally, functional requirements are expressed in the form "system must do <requirement>," while non-functional requirements take the form "system shall be <requirement>." [3] The plan for implementing functional requirements is detailed in the system design, whereas non-functional requirements are detailed in the system architecture. [4] [5]

  7. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  8. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  9. Aspect (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Aspect_(computer_programming)

    This approach is known as pure aspect programming, but hybrid approaches are more common. It is possible for functional concerns to crosscut non-functional or functional concerns (e.g., the need for more features harms mobility).