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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.

  5. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    During an online match, games must receive and process players' input within a certain time for each frame (roughly 17 ms per frame at 60 FPS), and if a remote player's input of a particular frame (for example, of frame number 10) arrives when another one is already running (for example, in frame number 20, roughly 170 ms later ...

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  7. OpenGL Architecture Review Board - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Architecture_Review...

    The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification. It was formed in 1992, and defined the conformance tests, approved the OpenGL specification and advanced the standard.

  8. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    These modules usually combine multiple chips on one circuit board. SIMM modules connect to the computer via an 8-bit- or 32-bit-wide interface. RIMM modules used by RDRAM are 16-bit- or 32-bit-wide. [49] DIMM modules connect to the computer via a 64-bit-wide interface. Some other computer architectures use different modules with a different bus ...

  9. Alternate frame rendering - Wikipedia

    en.wikipedia.org/wiki/Alternate_frame_rendering

    If a computer has two video cards that combine their outputs into a single video monitor, then one of four methods could be used to create the images. Alternate Frame Rendering (AFR): One graphics processing unit (GPU) computes all the odd video frames, the other renders the even frames. (i.e. time division)