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  2. Device-independent pixel - Wikipedia

    en.wikipedia.org/wiki/Device-independent_pixel

    A typical use is to allow mobile device software to scale the display of information and user interaction to different screen sizes. The abstraction allows an application to work in pixels as a measurement, while the underlying graphics system converts the abstract pixel measurements of the application into real pixel measurements appropriate ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).

  4. Flutter (software) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(software)

    On December 4, 2018, Flutter 1.0 was released at the Flutter conference in London. [31] On May 6, 2020, the Dart software development kit version 2.8 and Flutter 1.17.0 were released, adding support for the Metal API. [32] On March 3, 2021, Google released Flutter 2 during an online Flutter Engage event.

  5. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]

  6. Mobile app - Wikipedia

    en.wikipedia.org/wiki/Mobile_app

    Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand. Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile application.

  7. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window or screen sizes from minimum to maximum display size to ensure usability and satisfaction. [1] [2]

  8. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  9. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    An LG 19-inch LCD monitor with an aspect ratio of 16:10. 16:10 (1.6:1), also known as the equivalent 8:5, is an aspect ratio commonly used for computer displays and tablet computers.