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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    AMD Graphics with GCN or RDNA architecture with OS X 10.11 or later; NVIDIA Graphics with Kepler architecture with OS X 10.11 to macOS 11 operating system; NVIDIA Graphics with Maxwell architecture or Pascal architecture with OS X 10.11 to macOS 10.13 operating system; The second version of Metal supports the following hardware and software:

  3. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  7. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    IOMMU hardware-based GPU isolation support, increasing security by restricting GPU access to system memory. GPU paravirtualization support, enabling display drivers to provide rendering capabilities to Hyper-V virtualized environments. Brightness, a new interface to support multiple displays that can be set to calibrated nit-based brightness ...

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129] A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games.

  9. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.