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Warforged are also capable of modifying their bodies to some extent after construction, represented by prestige classes such as the warforged juggernaut [10] (an aloof warrior who becomes more like a golem), the reforged [8] (a socialite who becomes more like a living creature) and the landforged walker [9] (a druid who coaxes the growth of ...
It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1] [2] 978-0-7869-5100-0: Eberron Campaign Guide ― July 2009
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
No published race has artificer as a favored class, though being a Warforged artificer gives players the advantage of being able to use infusions on themselves. [citation needed] The artificer's abilities act primarily on items and constructs. The artificer uses Intelligence-based Infusions instead of typical magics and psionics. Infusions work ...
Raid loot and heroic/mythic dungeon loot has chance to randomly gain tertiary stats, a bonus socket and/or an additional item level upgrade called "warforged", and baleful gear can proc "empowered" to gain additional item levels from 5 to 45, up from the 650 base item.
Mythic Odysseys of Theros is a 256-page campaign and adventure guide for using the Theros setting, from the collectible card game Magic: The Gathering, in the 5th edition.. The book expands on game elements for the 5th edition, such
While trolls can be found throughout folklores worldwide, the D&D troll has little in common with these. Instead it was inspired partly by Norse myth, and partly by a troll that appears in Poul Anderson's Three Hearts and Three Lions, [1] [2] [3] which is especially apparent in their ability to "regenerate" (their bodies to heal wounds extremely rapidly), and their weakness to fire.
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