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Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.
Course developers could charge licensing fees for educational institutions that use its materials. Introductory or "gateway" courses and some remedial courses may earn the most fees. Free introductory courses may attract new students to follow-on fee-charging classes. Blended courses supplement MOOC material with face-to-face instruction.
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A social learning network (SLN) is a type of social network that results from interaction between learners, teachers, and modules of learning. [1] The modules and actors who form the SLN are defined by the specific social learning process taking place. [2] The set of learners and the set of teachers in an SLN cannot be disjoint.
Supported by the Learning and Skills Council and other sector bodies, the NLN provided network infrastructure and a wide-ranging programme of support, information and training, as well as the NLN Materials − a substantial range of e-learning content. The initiative began in 1999 with the aim of helping to transform post-16 education.
Specifically designed for Continuous/Lifelong Learning and Object Recognition, is a collection of more than 500 videos (30fps) of 50 domestic objects belonging to 10 different categories. Classes labelled, training set splits created based on a 3-way, multi-runs benchmark.
[4] [5] This was led by the Department of Materials Science and Metallurgy at the University of Cambridge with five partner institutions, including the University of Leeds, London Metropolitan University, the University of Manchester, Oxford Brookes University, and the University of Sheffield. This period of cooperation lasted for about 10 years.
In the later half of the 1990s, open, interactive, situated and networked views of learning were marginalised by educational institutions as they tended to develop or deploy content and practice through proprietary learning management systems (e.g. Blackboard Inc, WebCT), and collaborative work tools such as IBM Lotus Notes/Learning Space and ...