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Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
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The article "Google Earth Engine" provides a fairly concise description of from where, and for what, the engine was created. As a whole, the article is a good description of the purpose and the history, and compared to the previous pages, the content level has greatly increased.
Google Earth was released in 2001. Because Terravision was the first system to provide a seamless web navigation and visualization of the earth in a massively large spatial data environment, Joachim Sauter called it a prequel to Google Earth. [1] In 2014, ART+COM filed a lawsuit against Google, claiming it infringed the 1995 patent rights of ...
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both.
Google Maps was the default mapping app in iOS from the first generation iPhone in 2007. [9] In late 2009, tensions between Google and Apple started when the Android version of Google Maps featured turn-by-turn navigation, a feature which the iOS version lacked. At the time, Apple argued that Google collected too much user data. [10]
Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. [2] The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation.