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Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
Brian A McClendon (born 1964) is an American software executive, engineer, and inventor. [1] He was a co-founder and angel investor in Keyhole, Inc., a geospatial data visualization company that was purchased by Google in 2004 [2] [3] to produce Google Earth.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
The computer power to fully analyze it was provided by Moore and Google Earth Engine. For the release of Google Earth Engine in 2010, Moore, Hansen, and CONAFOR the Mexican government agency, processed 53,000 images in 15,000 computer hours to create the highest resolution forest and water map of Mexico ever.
Google Earth was released in 2001. Because Terravision was the first system to provide a seamless web navigation and visualization of the earth in a massively large spatial data environment, Joachim Sauter called it a prequel to Google Earth. [1] In 2014, ART+COM filed a lawsuit against Google, claiming it infringed the 1995 patent rights of ...
The more recent Java version, WorldWind Java, is cross platform, a software development kit (SDK) aimed at developers and, unlike the old .NET version, not a standalone virtual globe application in the style of Google Earth. The WorldWind Java version was awarded NASA Software of the Year in November 2009. [3]
Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. [2] The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation.
SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.