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Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
The computer power to fully analyze it was provided by Moore and Google Earth Engine. For the release of Google Earth Engine in 2010, Moore, Hansen, and CONAFOR the Mexican government agency, processed 53,000 images in 15,000 computer hours to create the highest resolution forest and water map of Mexico ever.
An Android version is also available. [2] The original version relied on .NET Framework, which ran only on Microsoft Windows. The more recent Java version, WorldWind Java, is cross platform, a software development kit (SDK) aimed at developers and, unlike the old .NET version, not a standalone virtual globe application in the style of Google Earth.
Brian A McClendon (born 1964) is an American software executive, engineer, and inventor. [1] He was a co-founder and angel investor in Keyhole, Inc., a geospatial data visualization company that was purchased by Google in 2004 [2] [3] to produce Google Earth.
Google Earth was released in 2001. Because Terravision was the first system to provide a seamless web navigation and visualization of the earth in a massively large spatial data environment, Joachim Sauter called it a prequel to Google Earth. [1] In 2014, ART+COM filed a lawsuit against Google, claiming it infringed the 1995 patent rights of ...
The games utilize the Google Earth software, and runs as an add-on that can be played by clicking the icon of Carmen Sandiego. The game is played by Google's Chrome web browser on a PC, or with the Google Earth app on iOS and Android devices. [2] It aims to be a reimagining of the original 1985 video game, using Google Earth. [3]
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Formulas for the Web Mercator are fundamentally the same as for the standard spherical Mercator, but before applying zoom, the "world coordinates" are adjusted such that the upper left corner is (0, 0) and the lower right corner is ( , ): [7] = ⌊ (+) ⌋ = ⌊ ( [ (+)]) ⌋ where is the longitude in radians and is geodetic latitude in radians.
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related to: google earth engine library from pc to androidgoogle-earth.appkingo.com has been visited by 100K+ users in the past month