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Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.
In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.
Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
Enables computer programs to play and record sound, individually or cooperatively Computer programs of the same computer and network clients. Proxy server: Acts as an intermediary between a client and a server, accepting incoming traffic from the client and sending it to the server. Reasons for doing so include content control and filtering ...
CAI—Computer-aided instruction; CAM—Computer-aided manufacturing; CAP—Consistency availability partition tolerance (theorem) CAPTCHA—Completely automated public Turing test to tell computers and humans apart; CAT—Computer-aided translation; CAQ—Computer-aided quality assurance; CASE—Computer-aided software engineering; cc—C compiler
In computer networking, a rich client (also called a heavy, fat or thick client) is a computer (a "client" in client–server network architecture) that typically provides rich functionality independent of the central server.
In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.
Client–server model – Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors (clients). [78] Computer bureau – A service bureau providing computer services, particularly from the 1960s to 1980s.