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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.

  3. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    -A 0.0.0.0 computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client ...

  4. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Sound server: Enables computer programs to play and record sound, individually or cooperatively Computer programs of the same computer and network clients. Proxy server: Acts as an intermediary between a client and a server, accepting incoming traffic from the client and sending it to the server. Reasons for doing so include content control and ...

  5. Host (network) - Wikipedia

    en.wikipedia.org/wiki/Host_(network)

    A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4] Every network host is a node, but not every network node is a host.

  6. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.

  7. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, inter-process communication (IPC), also spelled interprocess communication, are the mechanisms provided by an operating system for processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. [1]

  8. Cloud computing - Wikipedia

    en.wikipedia.org/wiki/Cloud_computing

    Client–server model – Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requestors (clients). [108] Computer bureau – A service bureau providing computer services, particularly from the 1960s to 1980s.

  9. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In the client–server model, ... and the backend works with the intermediate representation to produce code in a computer output language. The backend usually ...

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